Жанр: FPS
Мультиплеер: -
Разработчик: id Software и Certain Affinity
Издатель: Bethesda Softworks
Локализатор: Bethesda Softworks
Платформа: PC
Тип издания: Repack (Лицензии)
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский
Таблетка: Вшита (CPY)
Описание:
Огромный исследовательский комплекс Объединенной аэрокосмической корпорации на Марсе заполонили кровожадные демоны, готовящиеся покорить наш мир. И только один человек стоит у них на пути...
DOOM возвращается. Легендарная игра, определившая саму суть жанра шутеров, снова с нами. Жестокий, агрессивный, бескомпромиссный и очень кровавый боевик разрабатывается силами культовой студией id Software. Безжалостные демоны, невероятно разрушительное оружие, стремительное передвижение по уровню – вот главные составляющие напряженных и захватывающих сражений DOOM.
Огромный исследовательский комплекс Объединенной аэрокосмической корпорации на Марсе заполонили кровожадные демоны, готовящиеся покорить наш мир. И только один человек стоит у них на пути...DOOM возвращается. Легендарная игра, определившая саму суть жанра шутеров, снова с нами. Жестокий, агрессивный, бескомпромиссный и очень кровавый боевик разрабатывается силами культовой студией id Software. Безжалостные демоны, невероятно разрушительное оружие, стремительное передвижение по уровню – вот главные составляющие напряженных и захватывающих сражений DOOM.
Системные требования:
* Операционная система: 7/8.1/10 (только версии 64-бит) ;
* Процессор: Intel Core i5-2400 / AMD FX-8320 или лучше. ;
* Оперативная память: 8 Гб ;
* Видеокарта: NVIDIA GTX 670 с 2 Гб видеопамяти / AMD Radeon HD 7870 с 2 Гб видеопамяти или лучше. ;
* Звуковая карта: Звуковое устройство, совместимое с DirectX®11
* Свободное место на жестком диске: 58 гб
--За основу взята Лицензия от Bethesda Softworks--
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 90 минут(а,ы)
Патчи:
* v 1.0
* v 1.0u1
* v 1.0u2 (hotfix)
Разное:
* Карты для мультиплеера (mp-maps.bin) можно не качать
* игровые архивы не тронуты
* возможность разбить на 12xDVD5 или 6xDVD9
* за основу взята лицензионная копия игры от Bethesda Softworks, обновлённая в Steam от 08.09.2016
Удалено:
* все языки кроме Русского и Английского, все звуковые дорожки в видеороликах кроме Русской и Английской
Автор Repack'a:
* SxS
Игра:
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 90 минут(а,ы)
Патчи:
* v 1.0
* v 1.0u1
* v 1.0u2 (hotfix)
Разное:
* Карты для мультиплеера (mp-maps.bin) можно не качать
* игровые архивы не тронуты
* возможность разбить на 12xDVD5 или 6xDVD9
* за основу взята лицензионная копия игры от Bethesda Softworks, обновлённая в Steam от 08.09.2016
Удалено:
* все языки кроме Русского и Английского, все звуковые дорожки в видеороликах кроме Русской и Английской
Автор Repack'a:
* SxS
* Некогда искать укрытие и ждать, пока восстановится здоровье. Любой ценой нужно сдержать натиск беснующихся порождений преисподней! К вашим услугам целый арсенал оружия, как футуристического, так и знакомого по предыдущим играм серии, уйма улучшений и приемы рукопашного боя, чтобы сбивать врагов с ног, рубить на части, топтать, крушить и рвать на куски множеством самых изобретательных способов.
* Сокрушайте противников в стремительных схватках на арене. К вашим услугам как уже привычные, так и совершенно новые режимы сетевой игры. Постарайтесь подольше оставаться в живых и расправьтесь с соперниками, полагаясь на быстроту реакции, мощные пушки, правильное перемещение по карте и уникальные бонусы, позволяющие перевоплощаться в одного из демонов.
* Встречайте DOOM SnapMap – чрезвычайно мощный и гибкий, но в то же время простой в использовании редактор карт и игровых режимов. С ним любой желающий научится быстро и без лишних усилий проектировать собственные уровни для базовых режимов или создавать совершенно новые способы получать удовольствие от DOOM. Не теряя времени испытайте сконструированный своими руками уровень, поделитесь им с друзьями и представьте тысячам игроков по всему миру нажатием одной кнопки.
* Сокрушайте противников в стремительных схватках на арене. К вашим услугам как уже привычные, так и совершенно новые режимы сетевой игры. Постарайтесь подольше оставаться в живых и расправьтесь с соперниками, полагаясь на быстроту реакции, мощные пушки, правильное перемещение по карте и уникальные бонусы, позволяющие перевоплощаться в одного из демонов.
* Встречайте DOOM SnapMap – чрезвычайно мощный и гибкий, но в то же время простой в использовании редактор карт и игровых режимов. С ним любой желающий научится быстро и без лишних усилий проектировать собственные уровни для базовых режимов или создавать совершенно новые способы получать удовольствие от DOOM. Не теряя времени испытайте сконструированный своими руками уровень, поделитесь им с друзьями и представьте тысячам игроков по всему миру нажатием одной кнопки.
----
New Features and Optimizations
General
-Added Classic DOOM weapon placement/view model option (all modes)-
Campaign
-Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
-MP-
-Updated weapon balance (live as of June 10, 2016)
-Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
-Customization UI has been implemented to show all possible unlocks
-Cross Style option has been added to settings for MP.
SnapMap
-Added Original Author to the map info page
-Added a timeout for AFK in Lobby
-Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
-Added Enable/Disable to Shootable Trigger
-Added Sky/Window props
-Added an auto-rollback to previous version for corrupted maps
-Improved sorting algorithms for Most Popular map searches
-Single Player-
-Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
-Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
-Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
-Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
-Fixed PS4 crash when reloading checkpoint in Foundry
-Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
-Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
-Fixed crash while experiencing server connection issues (PS4)
-Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
-Various cosmetic and gameplay fixes
Matchmaking improvements
-Fix for restrictive NAT types being chosen as dedicated server lobby host
-Fix for larger lobbies having longer matchmaking times
-Fix for Player getting left behind if they join a friend as the lobby countdown finishes
-Bug and stability fixes
SnapMap
-Fixed Asian language font issues
-Fixed AI pathing error with certain types of props
-Fixed error where multiple maps share the same Map ID
-Various map error fixes
-Various logic fixes
-Various stability fixes
PC-Only
-Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
General
-Added Classic DOOM weapon placement/view model option (all modes)-
Campaign
-Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is available through the pause menu once you are loaded into a map via Mission Select)
-MP-
-Updated weapon balance (live as of June 10, 2016)
-Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to win the match. (live as of June 10, 2016)
-Customization UI has been implemented to show all possible unlocks
-Cross Style option has been added to settings for MP.
SnapMap
-Added Original Author to the map info page
-Added a timeout for AFK in Lobby
-Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
-Added Enable/Disable to Shootable Trigger
-Added Sky/Window props
-Added an auto-rollback to previous version for corrupted maps
-Improved sorting algorithms for Most Popular map searches
-Single Player-
-Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
-Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
-Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
-Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
-Fixed PS4 crash when reloading checkpoint in Foundry
-Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
-Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
-Fixed crash while experiencing server connection issues (PS4)
-Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
-Various cosmetic and gameplay fixes
Matchmaking improvements
-Fix for restrictive NAT types being chosen as dedicated server lobby host
-Fix for larger lobbies having longer matchmaking times
-Fix for Player getting left behind if they join a friend as the lobby countdown finishes
-Bug and stability fixes
SnapMap
-Fixed Asian language font issues
-Fixed AI pathing error with certain types of props
-Fixed error where multiple maps share the same Map ID
-Various map error fixes
-Various logic fixes
-Various stability fixes
PC-Only
-Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
-Single Player-
Fixes and Optimizations
-Fixed an issue where performance gradually decreased in the Polar Core level
-Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
-Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
-Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
-Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
-The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
-Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
-Multiplayer damage indicators have been removed from the single player mode.
-Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
-Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)
-Multiplayer-
New Features
-Added two new multiplayer game modes
-Sector – Capture and Hold
-Exodus – Capture the Flag
Improvements to Matchmaking
-Fixed several cases of party invites not working after the host leaves.
-Improved host migration success rate.
-Fixed issues with network connectivity loss resulting in being unable to join future matches
-when connectivity was restored.
-Improved handling of party peers in the game lobby.
Fixes
-Fixed several third-person weapon issues (animation shaking, customization not appearing).
-Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
-Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
-Fixed cases of loading screen tooltips not showing up correctly.
-Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
-Fixed issue with level up rewards, including level up rewards not being awarded properly).
-Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
-First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
-Fixed duplicate selection boxes in the Challenges screen.
-Fixed issue where the previously played map could be loaded into the playlist again.
-Fixed issue with PS+ offer being shown at an inappropriate time (PS4).
-SnapMap-
Community HUB Improvements
-Added Find Open Match, a public match browser displaying all available public lobbies
-Added a Recently Played Maps list
-Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
-Improved the Map Browser with additional sorting options
-Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
-Added icons on the Map Browser to identify Cloud/Local maps
Editor Functionality Improvements
-Added God Mode and Infinite Ammo as testing settings for map authors
-Added Movement Speed settings in the editor
Content Additions
-Added a customizable Weapon Wheel that allows the player to hold any number of weapons
-Added 30 new Hell themed Modules including indoor and outdoor environments
-Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static
Rifle
-Added Skull Keys, and Hell Barrel
-Added The Unwilling to the available AI
-Added the Mancubus as a selectable Player Demon
-Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
-Added weapon-specific ammo to Pickups and AI drop tables
-Added all new Hell Props including a giant demon skull, altars, cauldrons and more
-Added construction props such stone blocks, rocks, columns, and arches for customizing
Hell environments
-Added Launch Pads with logic to control distance, speed, direction, and destination
-Added new FX to accompany the Launch Pads
-Added new Demonic and Origin Hell Voice Speakers
-Updated Speakers to include new instrument sounds
-Added a Switch object which triggers only one output based on a specified index
-Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
-Added three new Filters including Equipment, Weapon, and Cached Entity Filters
Improvements to Logic and Object Functionality
-Weapons now have a property that allows players to pick up weapons when touched
-AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
-Players now have the On Health Percentage Reached output
-New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
-Props and Player Blocking Volumes now have a Static property that will return their
-Network budget value, but will disable all inputs (show, hide, etc) during a match
-Updated the Inventory entity to manage multiple weapons
-Updated Player Loadout object to include Demon Player race selection
-The AI Conductor behavior can now be altered when entering a module
-AI spawning can be inhibited in a module through logic
-Module Environments can be changed during a match with logic
-Friendly AI health bars and POIs can be hidden or shown
-Hazard damage can be set to a Variable
-Color properties are now shown in a color swatch
-A large health bar is now available as an Objective
Use Alternative AI Drop Table that simulates Campaign drops from demon kills
Fixes
-Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
-Fixed Player Demon hand jittering
-Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.
Fixes and Optimizations
-Fixed an issue where performance gradually decreased in the Polar Core level
-Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
-Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
-Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
-Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
-The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
-Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
-Multiplayer damage indicators have been removed from the single player mode.
-Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
-Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)
-Multiplayer-
New Features
-Added two new multiplayer game modes
-Sector – Capture and Hold
-Exodus – Capture the Flag
Improvements to Matchmaking
-Fixed several cases of party invites not working after the host leaves.
-Improved host migration success rate.
-Fixed issues with network connectivity loss resulting in being unable to join future matches
-when connectivity was restored.
-Improved handling of party peers in the game lobby.
Fixes
-Fixed several third-person weapon issues (animation shaking, customization not appearing).
-Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
-Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
-Fixed cases of loading screen tooltips not showing up correctly.
-Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
-Fixed issue with level up rewards, including level up rewards not being awarded properly).
-Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
-First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
-Fixed duplicate selection boxes in the Challenges screen.
-Fixed issue where the previously played map could be loaded into the playlist again.
-Fixed issue with PS+ offer being shown at an inappropriate time (PS4).
-SnapMap-
Community HUB Improvements
-Added Find Open Match, a public match browser displaying all available public lobbies
-Added a Recently Played Maps list
-Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
-Improved the Map Browser with additional sorting options
-Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
-Added icons on the Map Browser to identify Cloud/Local maps
Editor Functionality Improvements
-Added God Mode and Infinite Ammo as testing settings for map authors
-Added Movement Speed settings in the editor
Content Additions
-Added a customizable Weapon Wheel that allows the player to hold any number of weapons
-Added 30 new Hell themed Modules including indoor and outdoor environments
-Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static
Rifle
-Added Skull Keys, and Hell Barrel
-Added The Unwilling to the available AI
-Added the Mancubus as a selectable Player Demon
-Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
-Added weapon-specific ammo to Pickups and AI drop tables
-Added all new Hell Props including a giant demon skull, altars, cauldrons and more
-Added construction props such stone blocks, rocks, columns, and arches for customizing
Hell environments
-Added Launch Pads with logic to control distance, speed, direction, and destination
-Added new FX to accompany the Launch Pads
-Added new Demonic and Origin Hell Voice Speakers
-Updated Speakers to include new instrument sounds
-Added a Switch object which triggers only one output based on a specified index
-Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
-Added three new Filters including Equipment, Weapon, and Cached Entity Filters
Improvements to Logic and Object Functionality
-Weapons now have a property that allows players to pick up weapons when touched
-AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
-Players now have the On Health Percentage Reached output
-New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
-Props and Player Blocking Volumes now have a Static property that will return their
-Network budget value, but will disable all inputs (show, hide, etc) during a match
-Updated the Inventory entity to manage multiple weapons
-Updated Player Loadout object to include Demon Player race selection
-The AI Conductor behavior can now be altered when entering a module
-AI spawning can be inhibited in a module through logic
-Module Environments can be changed during a match with logic
-Friendly AI health bars and POIs can be hidden or shown
-Hazard damage can be set to a Variable
-Color properties are now shown in a color swatch
-A large health bar is now available as an Objective
Use Alternative AI Drop Table that simulates Campaign drops from demon kills
Fixes
-Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
-Fixed Player Demon hand jittering
-Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.
* 1xDVD5 - Info (папка), autorun.inf, setup.exe, setup-1.bin, game-1.bin, video-1x.bin, soft.bin.
* 2xDVD5 - game-2.bin.
* 3xDVD5 - game-3.bin.
* 4xDVD5 - game-4.bin.
* 5xDVD5 - game-5.bin.
* 6xDVD5 - game-6.bin.
* 7xDVD5 - game-7.bin.
* 8xDVD5 - game-8.bin.
* 9xDVD5 - game-9.bin.
* 10xDVD5 - video-2x.bin, video-3x.bin.
* 11xDVD5 - video-4x.bin.
* 12xDVD5 - mp-maps.bin.
* 2xDVD5 - game-2.bin.
* 3xDVD5 - game-3.bin.
* 4xDVD5 - game-4.bin.
* 5xDVD5 - game-5.bin.
* 6xDVD5 - game-6.bin.
* 7xDVD5 - game-7.bin.
* 8xDVD5 - game-8.bin.
* 9xDVD5 - game-9.bin.
* 10xDVD5 - video-2x.bin, video-3x.bin.
* 11xDVD5 - video-4x.bin.
* 12xDVD5 - mp-maps.bin.